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21. In-Game Clock - in Player Features and Ideas Discussion [original thread]
what about if you could set game time under the exit menu to your local regional timezone? i'm from the UK so eve time is the same time as it is here (except for half the year during BST :() anyway, i'm sure a fair few of you must be annoyed at p...
- by Draec Sjet - at 2006.12.31 00:37:00
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22. POSs: Flogging the Dead Horse - in Player Features and Ideas Discussion [original thread]
that idea on the first page of this thread looks brilliant. i was a litle dissapointed when i saw POSes for the first time. in addition, i don't think they were scaled up like stations were ages ago, so they look stupidly small for something so po...
- by Draec Sjet - at 2006.12.29 00:12:00
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23. capitals in highsec. - in Player Features and Ideas Discussion [original thread]
Originally by: Reggie Stoneloader Sentries aren't a problem, it's Concord. I dont' see why CCP even bothers having Concord do damage in a normal way. Just give them a fold-space annihilator that ejects you from your ship and destroys it, s...
- by Draec Sjet - at 2006.12.29 00:01:00
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24. 2 New Ship Classes - in Player Features and Ideas Discussion [original thread]
indeed, this ship will have no dronebay as it just doesn't need one. it has other purposes, which is to be a mobile refinery and to mine a fair bit itself, but with a few disadvantages to make it fair. it's basically like a carrier for mining with...
- by Draec Sjet - at 2006.12.28 23:52:00
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25. 2000 vs XP vs Vista for EVE Performance - in EVE Technology Lab [original thread]
XP wins when itcomes to running games. XP renders the entire GUI through the CPU and sends all game info to the cpu which then sends it on to the gpu. Vista is rendered using the gpu already, so gaming is gonna be a little more poor on a vista sys...
- by Draec Sjet - at 2006.12.28 00:33:00
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26. Vista Sound - in EVE Technology Lab [original thread]
i had Vista RC1 and noticed instaltly when i installed it a degraded performance of my entire system, and isues playing back video, especially DVDs. i figured this was down to the state of the version i had, which of course was unfinished and a l...
- by Draec Sjet - at 2006.12.28 00:23:00
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27. New Carrier function? - in Player Features and Ideas Discussion [original thread]
well if a dev would like to clear this issue up then i'd like to know the issues behind not having it working? might it be on the cards for the vista client upgrade?
- by Draec Sjet - at 2006.12.26 21:32:00
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28. 2 New Ship Classes - in Player Features and Ideas Discussion [original thread]
yes it's supposed to be a huge carrier type ship, capital in class with a limited inefficient jumpdrive (due to the power requirements of an entire processing station onboard) i'm working on the stats for one now, see what you think so far; ORE S...
- by Draec Sjet - at 2006.12.26 17:10:00
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29. New Carrier function? - in Player Features and Ideas Discussion [original thread]
ah, that's a good point. well, when you docked with a carrier, what if you got the undock button from the station gui appear in the bottom left, and if the pilot disconnected you could undock whenever you wanted (not midwarp, your ship would be de...
- by Draec Sjet - at 2006.12.26 12:05:00
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30. New Carrier function? - in Player Features and Ideas Discussion [original thread]
one thing i always thought carriers would enable was not just transporting equipment and ammo across space but ships with characters in! you'd be abe to dock with the carrier and you'd get an external view but with no control over the carrier afte...
- by Draec Sjet - at 2006.12.26 02:54:00
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31. Gold and Silver Magnate - in Ships and Modules [original thread]
Edited by: Draec Sjet on 26/12/2006 00:34:45 Gold Magnate Silver Magnate
- by Draec Sjet - at 2006.12.26 00:33:00
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32. Pligrim ( REVELATIONS) Help - in Ships and Modules [original thread]
for a start spell it's name right :) and yeah that setup that dude posted is pretty good, try experimenting with getting better resists though ;)
- by Draec Sjet - at 2006.12.24 12:34:00
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33. [Request] Revelation vids - in My EVE [original thread]
i'm soon due to fly one of these and would love some footage of them in action :)
- by Draec Sjet - at 2006.12.23 00:54:00
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34. 2 New Ship Classes - in Player Features and Ideas Discussion [original thread]
sorry perhaps i should have explained my idea a bit further. what i'm thinking of is a carrier type ship, but with an accessable refinery, a fairly large cargo hold (4,500m3 ish for itself) and a larger corperate hanger to put in ore to be refined...
- by Draec Sjet - at 2006.12.22 22:09:00
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35. relocating skill points? - in Player Features and Ideas Discussion [original thread]
Edited by: Draec Sjet on 22/12/2006 20:26:35 you can't really mess with skills like this as you'll get loads of people annoyed over the fact you can do something that took them ages in half the time. tbh it should take a while to learn things,...
- by Draec Sjet - at 2006.12.22 20:26:00
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36. Whats wrong with Dreadnoughts? - in Player Features and Ideas Discussion [original thread]
Edited by: Draec Sjet on 22/12/2006 20:21:00 have you played homeworld? carriers and ms had almost no defences at all where in this game they do. dreadnoughts are easier than carriers, motherships and titans to train for. what i find odd is ...
- by Draec Sjet - at 2006.12.22 20:18:00
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37. 2 New Ship Classes - in Player Features and Ideas Discussion [original thread]
Edited by: Draec Sjet on 22/12/2006 20:10:20 well i think they are needed. who here can say they can on their own afford all the skills, equipment and ships costs of anything over a normal battleship on their own? not many people (apart from t...
- by Draec Sjet - at 2006.12.22 20:10:00
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38. 2 New Ship Classes - in Player Features and Ideas Discussion [original thread]
Edited by: Draec Sjet on 20/12/2006 22:27:03 Elite Battleships ie "Flagships" Tier 1 Battleship from each race with improved stats and bonuses to the electronic warfare range and strength of it's race (caldari - ew, amarr - tracking disruptor...
- by Draec Sjet - at 2006.12.20 22:24:00
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39. ExSTUFF - in EVE General Discussion [original thread]
where did it go? eve-i went down and it seems to haev taken it with it. if someone could host it that'd be cool :)
- by Draec Sjet - at 2006.06.26 23:33:00
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40. Warping problems [BUG] - in Ships and Modules [original thread]
once in a mission had a bug where NPCs were still shooting me and doing damage as i was in my warp tunnel travelling away from them for about 5 seconds or so. i think it's a lag issue.
- by Draec Sjet - at 2006.06.26 22:07:00
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